IRON CIRCUIT · LAUNCH ROSTER
Six teams. Six doctrines.
The launch roster is shaped by the corporations, worlds, and regional series that built each machine. Nobody enters the Circuit with the same idea of what “winning” is supposed to look like.
FIELD UNITS
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Each squad carries the priorities of its sponsor into the arena: control, precision, improvisation, mobility, armor, or information.
Ash Titans
Armored area-control specialists who trade speed for staying power, forcing opponents to solve the same problem repeatedly until something breaks.
Eclipse Marauders
Stealth and intelligence specialists who win through information, ambush timing, sensor denial, and disappearing before retaliation arrives.
Rust Riders
Frontier sharpshooters who favor long sightlines, fast relocations, and aggressive picks before the enemy can establish control.
Scrap Reapers
Improvised brawlers who turn broken terrain, jury-rigged equipment, and close-range chaos into a fighting doctrine.
Sky Harbingers
High-mobility precision units built around rapid repositioning, telemetry, and punishing attacks from angles slower teams cannot cover.
Tidal Phalanx
Amphibious control specialists built around denial, disciplined rotations, and methodical pushes that feel like a rising tide.
THE CIRCUIT
Regional rivals become universe-wide problems.
Teams earn their reputation on home fronts, then carry those tactics, sponsors, and rivalries across the larger Iron Circuit.